GDC 2000
2000 GDC Keynote: Dr. Daniel Hillis
Production
GDC 2000
Excerpt: Peter Molyneux introduces Black & White
by Peter Molyneux
(Lionhead Studios)
Production
GDC 2000
GamExecutive Conference: Addressing the Mass Market Effectively
by Thom Maslow
Production
GDC 2000
GamExecutive Conference: Broadband Market
by Thom Maslow
Production
GDC 2000
GamExecutive Conference: Managing Creative Talent
by Chris Charla
(Microsoft Games)
Production
GDC 2000
GamExecutive Conference: Managing Risk
by Mark Friedler
Production
GDC 2000
GamExecutive Conference: PC Business Data
Production
GDC 2000
GDC 2000 Keynote: Phil Harrison: The Future of the Playstation
by Phil Harrison
(Sony Computer Entertainment)
Production
GDC 2000
GDC 2000 Opening Keynote: Bill Gates, Microsoft Corporation
by Bill Gates
(Microsoft Corporation)
Production
GDC 2000
Half-Life and Team Fortress Networking
by Yahn Bernier
Programming
GDC 2000
It's Great to be Back! Fast Code, Game Programming, and Other Thoughts f...
by Michael Abrash
(Rad Game Tools)
Programming
GDC 2000
Programming Keynote: New Pioneers at the Graphics Frontier
by Kurt Akeley
Programming
GDC 2000
Storytelling in Action
by Bob Bates
Production
GDC 2000
Tricks of the Programming Trade
by Jon Bentley
Programming
GDC 2000
Using the Evolution of Black & White as an Example of Next Generation De...
by Peter Molyneux
(Lionhead Studios)
Production