GDC 2001
BSP Collision Detection As Used In MDK2 and NeverWinter Nights
by Stan Melax
(BioWare)
Programming
GDC 2001
Consoles vs. PCs: Is the PC Really Dead?
by Bing Gordon
(Kleiner Perkins Caufield & Byers)
Game Design
GDC 2001
Design Patterns for Massively Multiplayer Environments
by Rich Vogel
Audio
GDC 2001
Interactive Animated Characters
by Ken Perlin
(NYU)
Programming
GDC 2001
Principles for Developing Successful Games
by Bruce Shelley
(Ensemble Studios)
Game Design
GDC 2001
Principles for Developing Successful Games
by Bruce Shelley
(Ensemble Studios)
Game Design
GDC 2001
Real-Time Photorealism via Procedural Shaders
by Dan Baker
(Firaxis)
Audio
GDC 2001
The Basics of Team AI
by John O'Brien
(Red Storm Entertainment)
Programming
GDC 2001
Will Games Ever Become a Legitimate Art Form?
by Jacob Stephens
Audio