GDC 2007
(109) Casual Games Summit 101
by John Welch
(Making Fun)
Game Design
GDC 2007
7th Annual Game Developers Choice Awards
Special Event
GDC 2007
9th Annual Independent Games Festival Awards
Special Event
GDC 2007
Bookworm Adventures Post-Mortem
by Tysen Henderson
(PopCap Games)
Game Design
GDC 2007
Building The Future Of Indie Games
by Simon Carless
(Independent Games Festival)
Game Design
GDC 2007
Design Principles for Casual Games
by Nick Fortugno
(Playmatics)
Game Design
GDC 2007
Episodic Gaming For Indies
by Dave Grossman
(Telltale Games)
Game Design
GDC 2007
Indie Prototyping, Braid, & Making Innovative Games
by Jonathan Blow
(Number None, Inc.)
Game Design
GDC 2007
Innovation in Indie Games
by Jonathan Mak
(Queasy Games)
Game Design
GDC 2007
Making An Indie MMO
by Daniel James
Game Design
GDC 2007
Marketing For Indies
by Russell Carroll
(Reflexive Entertainment/Game Tunnel)
Game Design
GDC 2007
Our Journey From Narbacular Drop To Portal
by Kim Swift
(Airtight Games)
Game Design
GDC 2007
Physics Games Go Indie
by Matthew Wegner
(Flashbang Studios)
Game Design
GDC 2007
Postmortem: Gastronaut Studios' Small Arms
by Jacob Van Wingen
(Gastronaut Studios LLC)
Game Design
GDC 2007
Postmortems: Game, Franchise & Company
by Lee Crawford
(TwoFish)
Game Design