GDC 1997
Apparent Intelligence or Inanimate Objects Make Good Friends
Design
GDC 1997
Art and Craft of Adaptations
by Katherine Lawrence
Visual Arts
GDC 1997
Avatars and Chat
by David Shaw
(Xbox Live)
Design
GDC 1997
Breaking into Latin American Markets
by Dianne Drosnes
Business & Marketing
GDC 1997
Breaking into the Chinese Market: Market Entry, Publishing and Distribut...
by Joey Tamer
Business & Marketing
GDC 1997
CGDA Annual Board of Directors Meeting
by Joey Tamer
Business & Marketing
GDC 1997
Changing the Face of Interactive Entertainment
by Greg Ballard
Business & Marketing
GDC 1997
Distribution Options for Today's Market
by Greg Ballard
Business & Marketing
GDC 1997
Educating the Retailer
by Greg Ballard
Business & Marketing
GDC 1997
Establishing Effective Partnerships in a Rapidly Changing Online Environ...
by Greg Ballard
Business & Marketing
GDC 1997
Games for Girls
by Greg Ballard
Game Narrative
GDC 1997
Games for Promotional Purposes: The Business of Business Games
by Greg Ballard
Business & Marketing
GDC 1997
Games for the Rest of Us
by Scott Kim
(Scott Kim & Associates)
Game Narrative
GDC 1997
Getting the Rights Right: Owning and Protecting Intellectual Property
by Scott Kim
(Scott Kim & Associates)
Business & Marketing
GDC 1997
How to Create Branded Products that Cover Multiple Media
by Scott Kim
(Scott Kim & Associates)
Business & Marketing
GDC 1997
How to Win at Distribution
by Scott Kim
(Scott Kim & Associates)
Business & Marketing
GDC 1997
Impromptu Session: AI Discussion
by Scott Kim
(Scott Kim & Associates)
Programming
GDC 1997
Impromptu Session: Interactive Composition
by Thomas Dolby
Design
GDC 1997
Internet Entertainment: The Profit and the Pitfalls
by Thomas Dolby
Monetization
GDC 1997
Internet Entertainment: The Profits and the Pitfalls
by Thomas Dolby
Monetization
GDC 1997
Keynote: Legends of Game Design
by Thomas Dolby
Visual Arts
GDC 1997
Lessons Learned on Dungeon Siege and Other Random Stuff
by Chris Taylor
(Gas Powered Games Corp.)
Design
GDC 1997
Leveraging 3D in your Marketing Plan
by Chris Taylor
(Gas Powered Games Corp.)
Business & Marketing
GDC 1997
Maximizing Online Presence
by Jeff Leibowitz
(ENGAGE games online)
Social / Online Games
GDC 1997
Multiplayer Interactive Fiction: On the Net Without a Safety Net
by Eric Goldberg
(Crossover Technologies)
Social / Online Games
GDC 1997
OEM Bundling Strategies
by Jill Goldworn
Business & Marketing
GDC 1997
Packaging Savvy
by Pam Sandbury
Business & Marketing
GDC 1997
Quake: A Post-Mortem and a Glimpse into the Future
by Michael Abrash
(Rad Game Tools)
Design
GDC 1997
Representing Artificial Personalities
by Michael Abrash
(Rad Game Tools)
Programming
GDC 1997
State of the Industry 1997
by Michael Abrash
(Rad Game Tools)
Business & Marketing
GDC 1997
Strategic Pricing
by Phil Adam
(Interplay)
Monetization
GDC 1997
Working With Developers
by Ed Zobrist
(Vivendi Games)
Production