VRDC Fall 2017
'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
by Nicole Lazzaro
(XEODesign, Inc.)
Games & Entertainment
VRDC Fall 2017
'NBA VR': Putting Fans Courtside with NBA Legends
by Aruna Inversin
(Digital Domain)
Brand Experience
VRDC Fall 2017
'Obduction', from 2D to VR: A Postmortem and Lessons Learned
by Hannah Gamiel
(Cyan, Inc.)
Games & Entertainment
VRDC Fall 2017
'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* Lea...
by Devin Reimer
(Owlchemy Labs)
Games & Entertainment
VRDC Fall 2017
A Game Designer's Overview of the Neuroscience of VR
by Noah Falstein
(The Inspiracy)
Innovation
VRDC Fall 2017
Avoiding Demo Nightmares: Did You Just Reach Down My Blouse?
by Serafina Pechan
(Alkaline Games)
Brand Experience
VRDC Fall 2017
Building 'Reaping Rewards': An Interactive VR Story About Emotional Choices
by Tom Sanocki
(Limitless, Ltd.)
Games & Entertainment
VRDC Fall 2017
Building VR Communities: Asymmetry, Asynchrony, and Abuse
by Daniel Citron
(Google)
Games & Entertainment
VRDC Fall 2017
Crafting Immersive Audio Experiences in VR
by Richard Ludlow
(Hexany Audio)
Games & Entertainment
VRDC Fall 2017
Creating "Heads-Up" Narratives in AR: Lessons Learned
by Rob Morgan
(Playlines)
Brand Experience
VRDC Fall 2017
Creating Social Experiences in VR
by Mike Booth
(Facebook)
Innovation
VRDC Fall 2017
Designing Interactions for 3DoF VR Motion Controllers
by Basheer Tome
(Google)
Innovation
VRDC Fall 2017
Designing Interactions for 3DoF VR Motion Controllers
by Basheer Tome
(Google)
Innovation
VRDC Fall 2017
Digital Medicine: Creating Great VR Healthcare Content
by Christina Heller
(VR Playhouse)
Innovation
VRDC Fall 2017
Fostering Creative Play with 'Mindshow'
by Jim Toepel
(Mindshow)
Games & Entertainment
VRDC Fall 2017
Grounded Mixed Reality: Avoiding the Sticker Effect
by John Austin
(A Stranger Gravity)
Innovation
VRDC Fall 2017
How AR is Transforming the Building and Construction Industries
by Scott Montgomerie
(Scope AR)
Innovation
VRDC Fall 2017
How to Be a Successful VR Game Studio
by Paul Bettner
(Playful Corp.)
Games & Entertainment
VRDC Fall 2017
How VR Will Go Mainstream: The History of VR and Where It's Going
by Tony Parisi
(Unity Technologies)
Innovation
VRDC Fall 2017
Immersive Medical Care with VR/AR and Virtual Humans
by Arno Hartholt
(USC Institute for Creative Technologies)
Innovation
VRDC Fall 2017
Immersive Tech in Merck Labs
by Zach Pinner
(Merck)
Innovation
VRDC Fall 2017
Livestreaming VR Games: 'SUPERHOT VR' and 'Surgeon Simulator: Experience...
by Dan Rubenfield
(VREAL)
Games & Entertainment
VRDC Fall 2017
Looking Back at the VR Development of 'Arizona Sunshine' and 'Skyworld'
by Trevor Blom
(Vertigo Games)
Games & Entertainment
VRDC Fall 2017
Mixed Reality for Space Exploration
by Nathaniel Guy
(NASA Jet Propulsion Laboratory)
Innovation
VRDC Fall 2017
Mobile VR Discovery and Monetization: Lessons from Daydream
by Michael Almeraris
(Google)
Brand Experience
VRDC Fall 2017
OpenXR News: Converging on a Widely Accepted VR API Standard
by Yuval Boger
(Sensics)
Games & Entertainment
VRDC Fall 2017
Red Bull Air Race Case Study: Creating Branded Mixed Reality Content
by Rick Davis
(REWIND)
Brand Experience
VRDC Fall 2017
Road to Art3mis: Women's First-Time Experiences in Social VR
by Suzanne Leibrick
(Intel)
Innovation
VRDC Fall 2017
The Science and Engineering of Redirected Walking
by Mahdi Azmandian
(Mixed Reality Lab, USC Institute for Creative Technologies)
Innovation
VRDC Fall 2017
Three Years of 'Tilt Brush'
by Patrick Hackett
(Google)
Games & Entertainment
VRDC Fall 2017
Use Your Illusion: Creating Immersive Virtual Reality Worlds
by Adam Orth
(First Contact Entertainment)
Games & Entertainment
VRDC Fall 2017
UX in 'Google Earth VR'
by Adam Glazier
(Google)
Innovation
VRDC Fall 2017
Virtual Reality for Treatment of Phobias
by Jennifer Hazel
(CheckPoint Organisation)
Innovation
VRDC Fall 2017
VR Game Development: Dev Hacks and New Analytics from 'Raw Data'
by Alex Silkin
(Survios)
Games & Entertainment
VRDC Fall 2017
VR to MR: How Real World Data Changes the Use of VR in the Automotive In...
by Patrick Dahms
(BMW Group)
Innovation
VRDC Fall 2017
VRTK and How to Make Developing for VR Easier
by Harvey Ball
(VRTK)
Innovation
VRDC Fall 2017
What VR Hardware Research Can Teach About VR Software's Future
by Kim Pallister
(Intel)
Innovation
VRDC Fall 2017
Why Virtual Reality and Machine Learning Are Good for Science
by Aldis Sipolins
(IBM Research)
Innovation
VRDC Fall 2017
Worlds Unlocked: Designing for Accessibility in VR (Presented by Oculus)
by Matthew Dickman
(Oculus)
Partners