VRDC @ GDC 2016
'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, ...
by Dan Hurd
(Playful Corp)
Game VR/AR
VRDC @ GDC 2016
15 Years of Lessons From IEEE VR
by Pablo Figueroa
(Universidad de los Andes, Colombia)
Entertainment VR/AR
VRDC @ GDC 2016
A Year in Roomscale: Design Lessons from the HTC VIVE & Beyond
by Scott Stephan
(WEVR)
Entertainment VR/AR
VRDC @ GDC 2016
Architecting Archean: Simultaneously Building for Room-Scale and Mobile ...
by Jono Forbes
(Archean)
Entertainment VR/AR
VRDC @ GDC 2016
Audio For Cinematic VR
by Varun Nair
(Two Big Ears Ltd.)
Entertainment VR/AR
VRDC @ GDC 2016
Augmented Reality 2.0: Developing Experiences for Google Tango and Beyond
by Ralph Barbagallo
(FLARB, LLC.)
Entertainment VR/AR
VRDC @ GDC 2016
Build Architectural and Gaming Environments That Create a Sense of Prese...
by Carl Callewaert
(Unity Technologies)
Game VR/AR
VRDC @ GDC 2016
Building 3-Dimensional UI for VR
by Riho Kroll
(Crytek)
Game VR/AR
VRDC @ GDC 2016
Cognitive Psychology of Virtual Reality: Basics, Problems and Tips
by Thomas Bedenk
(Exozet Berlin GmbH)
Entertainment VR/AR
VRDC @ GDC 2016
Creating a World for Companies and Brands
by Tony Christopher
(Landmark Entertainment Group)
Entertainment VR/AR
VRDC @ GDC 2016
Don't Go Alone - Take Me! The Social VR Experience
by Katie Goode
(Triangular Pixels)
Entertainment VR/AR
VRDC @ GDC 2016
Enabling Hands in Virtual Reality
by Jakob Johansson
(Gleechi)
Entertainment VR/AR
VRDC @ GDC 2016
End to End Cinematic VR Production Best Practices
by Patrick Meegan
(Jaunt)
Entertainment VR/AR
VRDC @ GDC 2016
Escaping the Holodeck: Storytelling and Convergence in VR/AR
by Rob Morgan
(Freelance)
Entertainment VR/AR
VRDC @ GDC 2016
Evaluating Binaural and Ambisonic Audio Capture and Playback
by Pete Stirling
(Oculus)
Entertainment VR/AR
VRDC @ GDC 2016
Fast and Flexible: Technical Art and Rendering For The Unknown
by James Answer
(Sony London Studio)
Entertainment VR/AR
VRDC @ GDC 2016
Finding Your Way in Mobile VR: Early Data & Learnings (presented by Imme...
by Mihir Shah
(Immersv, Inc.)
Entertainment VR/AR
VRDC @ GDC 2016
Forty Predictions for VR/AR through 2025
by Jesse Schell
(Schell Games)
Entertainment VR/AR
VRDC @ GDC 2016
Going Off the Rails: The Making of 'Bullet Train'
by Nick Whiting
(Epic Games)
Game VR/AR
VRDC @ GDC 2016
Human-Centered Design of Immersive Interactions
by Jason Jerald
(NextGen Interactions)
Entertainment VR/AR
VRDC @ GDC 2016
Lessons Learned from 'I Expect You To Die': New Puzzles, New Hands
by Jesse Schell
(Schell Games)
Game VR/AR
VRDC @ GDC 2016
LiquidVR Today and Tomorrow (presented by AMD)
by Guennadi Riguer
(AMD)
Game VR/AR
VRDC @ GDC 2016
Making Compelling and Immersive Story at 90 FPS
by Maxwell Planck
(Oculus Story Studio)
Entertainment VR/AR
VRDC @ GDC 2016
Maths to Mechanics: Using Mathematical Logic to Implement Intuitive Game...
by Ronald de Feijter
(Sony London Studio)
Game VR/AR
VRDC @ GDC 2016
Menus Suck
by Colin Northway
(Northway Games)
Game VR/AR
VRDC @ GDC 2016
Mobility Awakens - The Rise of Mobile HMDs (presented by Simlens)
by Brent Jentzsch
(Simlens)
Game VR/AR
VRDC @ GDC 2016
Taming Innovation: What Non Traditional Gaming Can Teach Us About VR
by Dr. Dave Ranyard
(Independent)
Game VR/AR
VRDC @ GDC 2016
This is Your Brain on VR: A Look at The Psychology of Doing VR Right
by Kimberly Voll
(Riot Games)
Entertainment VR/AR
VRDC @ GDC 2016
Through the Portal and Back: Designing VR Experiences for Public Spaces
by Jeff Hesser
(Secret Portal)
Entertainment VR/AR
VRDC @ GDC 2016
Two Games, Four Platforms: A VR Platform Comparison
by E McNeill
(Indie)
Game VR/AR
VRDC @ GDC 2016
Virtual Journalism: VR with a Cause
by Nonny de la Pena
(Emblematic Group)
Entertainment VR/AR
VRDC @ GDC 2016
Virtual Reality and Real Audio
by Florian Fuesslin
(Crytek GmbH)
Game VR/AR
VRDC @ GDC 2016
VR Microtalks: Intersections of Design & Technology
by Samantha Kalman
(Timbre Interactive)
Entertainment VR/AR
VRDC @ GDC 2016
VR Production & Development: A Deep Dive Into Kite & Lightning's Workflow
by Ikrima Elhassan
(Kite & Lightning)
Entertainment VR/AR
VRDC @ GDC 2016
Women Lead VR: Executives Discuss Content Creation and Diversity
by Christina Heller
(VR Playhouse)
Entertainment VR/AR