XRDC 2019
'War Remains': Using LBE to Transport Audiences to WWI
by Taylor Williams
(Flight School Studio)
Entertainment
XRDC 2019
Branded Marker Based AR Experiences
by Peter Oberdorfer
(TACTIC)
Brand Experience
XRDC 2019
Bringing VR Experiences to Life with the Magic of Music
by Daniel Perry
(Owlchemy Labs)
Games
XRDC 2019
Building Virtual Reality for Public Safety
by Jack Lewis
(NIST)
Safety
XRDC 2019
Case Study: Ubisoft's Escape Rooms
by Cyril Voiron
(Ubisoft Blue Byte)
Entertainment
XRDC 2019
Designing and Operating a Free-Roam LBVR Experience: Lessons Learned
by Martin Tichota
(DIVR)
Entertainment
XRDC 2019
Designing Compelling AI Character Interactions in VR Using Body Language
by Vivian Tan
(Beast, Inc.)
Games
XRDC 2019
Porting Your Title to Oculus Quest
by Alex Silkin
(Survios, Inc.)
Games
XRDC 2019
The Creation of Childish Gambino's Pharos AR App
by Dan Miller
(Unity Technologies)
Brand Experience
XRDC 2019
VR Demos: Do's and Don'ts for Making a Great First Impression
by Melissa Swanepoel
(FarBridge, Inc.)
Entertainment
XRDC 2019
Why Survios Builds New Tech for Every Title: 'Battlewake' Case Study
by Alex Silkin
(Survios, Inc.)
Games