GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(100) Advanced Visual Effects with Direct3D for PC
by Ashu Rege
(NVIDIA Corporation)
Programming
GDC 2009
(101) Learn Better Game Writing in a Day
by Evan Skolnick
(Independent)
Game Design
GDC 2009
(102) Creativity Boot Camp '09
by Paul Schuytema
(University of Illinois)
Game Design
GDC 2009
(102) Creativity Boot Camp '09
by Paul Schuytema
(University of Illinois)
Game Design
GDC 2009
(103) FABLE II Localization Case Study
by Fabio Minazzi
(Binari Sonori)
Localization Summit
GDC 2009
(103) Localization Tools
by Stephanie O'Malley Deming
(XLOC, Inc.)
Localization Summit
GDC 2009
(103) Localization-Aware Game Development
by Heather Chandler
(Media Sunshine, Inc.)
Localization Summit
GDC 2009
(103) Risks and Rewards of New Territories
by Tacey Miller
(Microsoft Corp.)
Localization Summit
GDC 2009
(103) Welcome to the Game Localization Summit!
by Kate Edwards
(Englobe)
Localization Summit
GDC 2009
(103) What is Localization?
by Kate Edwards
(Englobe)
Localization Summit
GDC 2009
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
GDC 2009
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
GDC 2009
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
GDC 2009
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
GDC 2009
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
GDC 2009
(200) Insomniac Games's Secrets of Console and Playstation 3 Programming
by Jonathan Garrett
(Insomniac Games)
Programming
GDC 2009
(202) Fundamentals of Game Design Workshop (SOLD OUT)
by Ernest Adams
(International Hobo)
Game Design
GDC 2009
(202) Fundamentals of Game Design Workshop (SOLD OUT)
by Ernest Adams
(International Hobo)
Game Design
GDC 2009
(203) The Big Picture 2009: Managing Your Game Dev Deal and Operating Yo...
by Jim Charne
(Law Offices James I Charne)
Business and Management
GDC 2009
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
GDC 2009
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
GDC 2009
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
GDC 2009
(204) Putting It All Together - Building the Right Outsourcing Team
by Aaron Pulkka
(Activision)
Game Outsourcing Summit
GDC 2009
(204) Unknown Soldiers: Technical Artists
by Jesse Rapczak
(Exigent Technologies LLC)
Game Outsourcing Summit
GDC 2009
(204) Unknown Soldiers: Technical Artists
by Jesse Rapczak
(Exigent Technologies LLC)
Game Outsourcing Summit
GDC 2009
(204) Welcome to a Great Experience in China!
by Christine Thaarup
(Eidos Shanghai)
Game Outsourcing Summit
GDC 2009
(204) Welcome to a Great Experience in China!
by Christine Thaarup
(Eidos Shanghai)
Game Outsourcing Summit
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(300) Math for Programmers/Physics for Programmers
by Jim Van Verth
(Insomniac Games)
Programming
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(303) Business in a Red Ocean: Surviving the Squeeze
by Wade Tinney
(Large Animal Games)
Casual Games Summit
GDC 2009
(303) Design Today
by Jason Kapalka
(PopCap Games)
Casual Games Summit
GDC 2009
(303) Design Today
by Jason Kapalka
(PopCap Games)
Casual Games Summit
GDC 2009
(303) Design Today
by Jason Kapalka
(PopCap Games)
Casual Games Summit
GDC 2009
(303) Design Today
by Jason Kapalka
(PopCap Games)
Casual Games Summit
GDC 2009
(303) Design Today
by Jason Kapalka
(PopCap Games)
Casual Games Summit
GDC 2009
(303) Design Today
by Jason Kapalka
(PopCap Games)
Casual Games Summit
GDC 2009
(303) Design Today
by Jason Kapalka
(PopCap Games)
Casual Games Summit
GDC 2009
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
GDC 2009
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
GDC 2009
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
GDC 2009
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
GDC 2009
(303) Games that Connect People - Part 1
by Hugh de Loayza
(Zynga)
Casual Games Summit
GDC 2009
(303) Games that Connect People - Part 1
by Hugh de Loayza
(Zynga)
Casual Games Summit
GDC 2009
(303) Games that Connect People - Part 2
by Kenny Rosenblatt
(Arkadium)
Casual Games Summit
GDC 2009
(303) Games that Connect People - Part 2
by Kenny Rosenblatt
(Arkadium)
Casual Games Summit
GDC 2009
(303) Intro to Casual Games - Part 1
by Steve Meretzky
(Playdom)
Casual Games Summit
GDC 2009
(303) Intro to Casual Games - Part 2
by David Fox
(iWin)
Casual Games Summit
GDC 2009
(303) Intro to Casual Games - Part 2
by David Fox
(iWin)
Casual Games Summit
GDC 2009
(303) Intro to Casual Games - Part 2
by David Fox
(iWin)
Casual Games Summit
GDC 2009
(303) Red Ocean or Blue Ocean?
by John Welch
(Making Fun)
Casual Games Summit
GDC 2009
(303) The Year in Casual Game Design
by Juan Gril
(Joju Games)
Casual Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) Indies: Beyond Single-Player
by Jason Rohrer
((independent))
Independent Games Summit
GDC 2009
(304) No Publisher? No Problem! iPhone for Indies
by Sergei Gourski
(Game Club Cogswell)
Independent Games Summit
GDC 2009
(304) The Indie Game Maker Rant
by Heather Kelley
(Kokoromi)
Independent Games Summit
GDC 2009
(305) Naught's Had, All's Spent: ARDEN's Failure and the Challenges of L...
by Elizabeth Losh
(U.C. Irvine)
Serious Games Summit
GDC 2009
(305) New Voices in Serious Games
by Gabby Dizon
(Flipside Game Studios, Inc.)
Serious Games Summit
GDC 2009
(305) New Voices in Serious Games
by Gabby Dizon
(Flipside Game Studios, Inc.)
Serious Games Summit
GDC 2009
(305) New Voices in Serious Games
by Gabby Dizon
(Flipside Game Studios, Inc.)
Serious Games Summit
GDC 2009
(305) Shifting from Entertainment to Serious Games: Breathing life into ...
by Jaramiah Severns
(High Voltage Software)
Serious Games Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Game Making IS the Game: Lessons Learned From Four Distinct Casual...
by Greg Tracy
(Sharendipity)
Worlds in Motion Summit
GDC 2009
(306) Online Games: Europe Challenges
by Thomas Bidaux
(ICO Partners)
Worlds in Motion Summit
GDC 2009
(307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
by Neil Kirby
(Alcatel-Lucent)
AI Summit
GDC 2009
(307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
by Neil Kirby
(Alcatel-Lucent)
AI Summit
GDC 2009
(307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
by Neil Kirby
(Alcatel-Lucent)
AI Summit
GDC 2009
(307) Animating in a Complex World: Integrating AI and Animation
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2009
(307) Breaking the Cookie-Cutter: Modeling Individual Personality, Mood,...
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2009
(307) From the Ground Up: AI Architecture and Design Patterns
by Brett Laming
(Rockstar Leeds)
AI Summit
GDC 2009
(307) Parallelism in AI: Multithreading Strategies and Opportunities for...
by Julien Hamaide
(Fishing Cactus)
AI Summit
GDC 2009
(307) Toward Solving Pathfinding
by Chris Jurney
(THQ, Inc.)
AI Summit
GDC 2009
(308) Beyond the Screen: The Principles of Pervasive Game Design
by Markus Montola
(Nokia Corporation)
Mobile: Original Innovation
GDC 2009
(308) Get Smart About Smartphones: Insight Into the Future of Mobile Gaming
by Anthony Borquez
(Konami Digital Entertainment)
Mobile: New Platforms
GDC 2009
(308) Mobile game porting optimization
by Eric Thommerot
(Popcap international)
Mobile: Production
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Social Games for Android, iPhone, Java, C++ and Objective C? Where...
by Paul Foster
(Pick Up And Play)
Mobile: New Platforms
GDC 2009
(308) The Universomo Game Design Dogma
by Henri Roth
(Universomo Ltd.)
Mobile: Game Design
GDC 2009
(309) The Blender Game Engine
by Jeremy Gibson
(USC - Interactive Media Division)
IGDA Education Summit
GDC 2009
10 Things Great Designers Exhibit
by Gordon Walton
(Playdom Austin)
Production
GDC 2009
Advanced Scrum and Agile Development
by Clinton Keith
(Clinton Keith Consulting)
Production
GDC 2009
Audio Adventures on the PS3 - SOCOM Confrontation - Online Audio for 32 ...
by Ken Felton
(SCEA)
Audio
GDC 2009
Balancing Multiplayer Competitive Games
by David Sirlin
(Sirlin Games)
Game Design
GDC 2009
Beyond Balancing: Using Five Elements of Failure Design to Enhance Playe...
by Jesper Juul
(Singapore-MIT GAMBIT Game Lab)
Production
GDC 2009
Blowing Up the Outside World: Destruction Done the Next Gen Way
by Jeff Hanna
(Volition, Inc)
Visual Arts
GDC 2009
Blowing Up the Outside World: Destruction Done the Next Gen Way
by Jeff Hanna
(Volition, Inc)
Visual Arts
GDC 2009
Blowing Up the Outside World: Destruction Done the Next Gen Way
by Jeff Hanna
(Volition, Inc)
Visual Arts
GDC 2009
Blowing Up the Outside World: Destruction Done the Next Gen Way
by Jeff Hanna
(Volition, Inc)
Visual Arts
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Breathing LIFE into an Open World
by Scott Phillips
(THQ\Volition)
Game Design
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Building a Bug Free Team: Successfully Managing Quality Assurance Teams
by Jane Fraser
(Electronic Arts)
Business and Management
GDC 2009
Camera Based Gaming: The Next Generation
by Diarmid Campbell
(Sony Computer Entertainment Europe)
Game Design
GDC 2009
Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & Ho...
by Amanda Lenhart
(Pew Internet & American Life Project)
Business and Management
GDC 2009
Creating an MSO: Viral Emotions and the Keys to Social Play
by Nicole Lazzaro
(XEODesign)
Business and Management
GDC 2009
Creating First Person Movement for MIRROR'S EDGE
by Jonas Aberg
(DICE - EA)
Visual Arts
GDC 2009
DEAD SPACE: How We Launched the Scariest New IP
by Chuck Beaver
(Electronic Arts Redwood Shores)
Production
GDC 2009
DSP: Shaders and Lighting for Audio
by Guy Whitmore
(Microsoft)
Audio
GDC 2009
Dynamic Walking with Semi-Procedural Animation
by Rune Skovbo Johansen
(Unity Technologies)
Programming
GDC 2009
Early Stage Funding for Video Game Start Ups
by Matthew Le Merle
(Keiretsu Capital, Concept Art House)
Business and Management
GDC 2009
FAR CRY 2: Creativity and the Musical Challenge
by Rich Aitken
(nimrod productions ltd)
Audio
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
Fast GPU Histogram Analysis and Scene Post-Processing
by Andrew Luedke
(Microsoft Halo Team)
Programming
GDC 2009
From Bungie to Bootstrapping ' Starting an Independent Developer Studio
by Max Hoberman
(Certain Affinity, Inc.)
Business and Management
GDC 2009
From Script to Implementation
by Jacquelyn Shriver
(Sony Computer Entertainment America)
Audio
GDC 2009
Guerrilla Tactics: KILLZONE's Art Tools and Techniques
by Jan Bart van Beek
(Guerrilla Games)
Visual Arts
GDC 2009
HALO WARS: The Terrain of Next-Gen
by Colt McAnlis
(Blizzard)
Programming
GDC 2009
He Who Ships, Wins: Producing GEARS OF WAR 2
by Rod Fergusson
(Epic Games)
Production
GDC 2009
Hitting 60Hz with the Unreal Engine: Inside the Tech of MORTAL KOMBAT vs...
by Jonathan Greenberg
(Midway)
Programming
GDC 2009
Hitting 60Hz with the Unreal Engine: Inside the Tech of MORTAL KOMBAT vs...
by Jonathan Greenberg
(Midway)
Programming
GDC 2009
Hitting 60Hz with the Unreal Engine: Inside the Tech of MORTAL KOMBAT vs...
by Jonathan Greenberg
(Midway)
Programming
GDC 2009
How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM
by Anders Clerwall
(EA - DICE)
Audio
GDC 2009
How To Talk to an Actor
by Tom Keegan
(TomK Productions)
Audio
GDC 2009
I Say Green, You Hear Purple: Avoiding a Game of Telephone When Working ...
by Kristine Coco
(ngmoco:))
Visual Arts
GDC 2009
Lockless Programming in Games
by Bruce Dawson
(Microsoft)
Programming
GDC 2009
Mixed Resolution Rendering
by Jeremy Shopf
(Advanced Micro Devices, Inc.)
Programming
GDC 2009
Mixing It Up: The Last Great Challenge For Game Audio
by Garry Taylor
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Modular Procedural Rigging
by David Hunt
(Bungie)
Visual Arts
GDC 2009
Momentum vs. Character Animation
by David Wu
(Microsoft Game Studios)
Programming
GDC 2009
Moving Targets: How Audience Demographic Shifts & Trends are Changing G...
by Edward Hunter
(comScore)
Business and Management
GDC 2009
Next-Gen Tech, but Last-Gen Looks? Tips to Make your Game Look Better -...
by Hugh Malan
(Realtime Worlds Ltd)
Visual Arts
GDC 2009
Non-Uniform Bone Scaling. From Art Pipeline to Real-Time Rendering
by Alexander Ehrath
(THQ/Incinerator Studios)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
On the War Path: Tactical AI in DAWN OF WAR 2
by Chris Jurney
(THQ, Inc.)
Programming
GDC 2009
Out of Order: Making In-Order Processors Play Nicely
by Allan Murphy
(Microsoft)
Programming
GDC 2009
Overview of Video Games Testing within Microsoft Game Studios
by Joe Djorgee
(Microsoft Game Studios)
Production
GDC 2009
Pocket Fiction: Writing for Handheld Games
by Evan Skolnick
(Independent)
Game Design
GDC 2009
Post Mortem: Mission Architect for City of Heroes
by Joe Morrissey
(NCsoft)
Production
GDC 2009
Raising Capital In A Recession
by Chris Kauza
(Soltus Group)
Business and Management
GDC 2009
Recording and Mixing Music for Games: Get that Hollywood Film Score Sound!
by John Rodd
Audio
GDC 2009
Rendering Techniques in GEARS OF WAR 2
by Daniel Wright
(Epic Games)
Programming
GDC 2009
Rendering Techniques in GEARS OF WAR 2
by Daniel Wright
(Epic Games)
Programming
GDC 2009
Rendering Techniques in GEARS OF WAR 2
by Daniel Wright
(Epic Games)
Programming
GDC 2009
Rendering Techniques in GEARS OF WAR 2
by Daniel Wright
(Epic Games)
Programming
GDC 2009
Rendering Techniques in GEARS OF WAR 2
by Daniel Wright
(Epic Games)
Programming
GDC 2009
Rendering Techniques in GEARS OF WAR 2
by Daniel Wright
(Epic Games)
Programming
GDC 2009
Robotic Testing to the Rescue
by Paul Du Bois
(Double Fine)
Production
GDC 2009
Silencing the Censors - Recent Developments in the Battle for Free Expre...
by Lawrence Walters
(Weston, Garrou, Walters & Mooney)
Business and Management
GDC 2009
STAR OCEAN 4: Flexible Shader Management and Post-Processing
by Yoshiharu Gotanda
(tri-Ace Inc.)
Programming
GDC 2009
State-Based Scripting in UNCHARTED: DRAKE'S FORTUNE and UNCHARTED 2: AMO...
by Jason Q. Gregory
(Naughty Dog Inc.)
Programming
GDC 2009
Style in Rendering: The History and Technique Behind AFRO SAMURAI's Look
by Bryan Johnston
(Namco Bandai Games)
Visual Arts
GDC 2009
The Art of BRAID
by David Hellman
(The Hellman Studio LLC)
Visual Arts
GDC 2009
The Art of BRAID
by David Hellman
(The Hellman Studio LLC)
Visual Arts
GDC 2009
The Art of BRAID
by David Hellman
(The Hellman Studio LLC)
Visual Arts
GDC 2009
The Art of BRAID
by David Hellman
(The Hellman Studio LLC)
Visual Arts
GDC 2009
The Art of BRAID
by David Hellman
(The Hellman Studio LLC)
Visual Arts
GDC 2009
The Art of BRAID
by David Hellman
(The Hellman Studio LLC)
Visual Arts
GDC 2009
The Art of BRAID
by David Hellman
(The Hellman Studio LLC)
Visual Arts
GDC 2009
The Audio of FABLE 2: Large Scale Collaboration for Next-Gen Games
by Kristofor Mellroth
(Microsoft Game Studios)
Audio
GDC 2009
The Beauty of Destruction
by Pete Isensee
(Microsoft)
Programming
GDC 2009
The Brutal Art of Brutal Legend
by Lee Petty
(Double Fine Productions)
Visual Arts
GDC 2009
The Council of Stellar Management: EVE Online Bridges Worlds for a Society
by Eyjolfur Gudmundsson
(CCP)
Production
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Iterative Level Design Process of Bioware's MASS EFFECT 2
by Corey Andruko
(BioWare)
Production
GDC 2009
The Iterative Level Design Process of Bioware's MASS EFFECT 2
by Corey Andruko
(BioWare)
Production
GDC 2009
The PlayStation 3's SPU's in the Real World - KILLZONE 2 Case Study
by Michiel van der Leeuw
(Guerrilla)
Programming
GDC 2009
The Tech Behind the Tools of Insomniac Games
by Geoffrey Evans
(Insomniac Games)
Programming
GDC 2009
Universal Character System in SAINTS ROW 2
by Chris Fortier
(Volition)
Visual Arts
GDC 2009
Universal Character System in SAINTS ROW 2
by Chris Fortier
(Volition)
Visual Arts
GDC 2009
Universal Character System in SAINTS ROW 2
by Chris Fortier
(Volition)
Visual Arts
GDC 2009
User Interface Art: Production from the Ground Up
by David Rose
(Neversoft Entertainment)
Visual Arts
GDC 2009
Valve's Approach to Playtesting: the Application of Empiricism
by Mike Ambinder
(Valve)
Game Design
GDC 2009
Video Game Patents - Cases & Examples: Adventures in Video Game Litigation
by Ross Dannenberg
(Banner & Witcoff, Ltd)
Business and Management
GDC 2009
Weapon Sound Design
by Chris Sweetman
(Splash Damage Ltd.)
Audio
GDC 2009
When Publishers Won't Let Go: Signing Away Rights to Future Games
by Stephen Rubin
(Law Office of Stephen Rubin)
Business and Management
GDC 2009
Zen of Multicore Rendering
by Corrinne Yu
(Halo Team Microsoft)
Programming