GDC Canada 2009
A Sound Approach to Audio Pre-production
by Alistair Hirst
(OMNI Audio)
Concept/Pre-Production
GDC Canada 2009
Advanced Scrum and Agile Success Stories
by Clinton Keith
(Clinton Keith Consulting)
Production
GDC Canada 2009
Can My Game Be a Brand?
by J. Michael Monahan
(Pattishall, McAuliffe, Newbury, Hilliard & Geralds)
Post Launch
GDC Canada 2009
Creating Value
by Dan Rogers
(Interactive Studio Management)
Production
GDC Canada 2009
Luck, Skill, and Hidden Information: Lessons from the World of Paper Games
by Robert Gutschera
(AristoDigital)
Post Launch
GDC Canada 2009
Shooting in San Vanelona: the Visuals of EA's Skate
by Colin Penty
(EA Blackbox)
Production
GDC Canada 2009
The Science and Art of Quality Assurance in the Video Game Industry
by Mario Vasquez
(Electronic Arts Canada)
Finalling
GDC Canada 2009
The Technical Pre-production Process for a New IP
by Stefan Posthuma
(EA Black Box)
Concept/Pre-Production
GDC Canada 2009
Theory and Practice of the Game Object Component Architecture
by Marcin Chady
(Radical Entertainment)
Production