GDC China 2012
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
GDC China 2012
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
GDC China 2012
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
GDC China 2012
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
- Chinese
GDC China 2012
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
GDC China 2012
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
- Chinese
GDC China 2012
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
- Chinese
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
- Chinese
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
GDC China 2012
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
GDC China 2012
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
- Chinese
GDC China 2012
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
- Chinese
GDC China 2012
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
GDC China 2012
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
- Chinese
GDC China 2012
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
GDC China 2012
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
- Chinese
GDC China 2012
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
- Chinese
GDC China 2012
From Japan to the World - the Status and Future of Mobile Social Card Games
by Xiaolei Zhang
(D2C Inc.)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
- Chinese
GDC China 2012
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
GDC China 2012
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
GDC China 2012
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
HOW GAMES THINK
by Raph Koster
(Playdom)
Game Design
- Chinese
GDC China 2012
HOW GAMES THINK
by Raph Koster
(Playdom)
Game Design
GDC China 2012
Improve Your Games' Quality by Managing your Designers
by Florian Dhesse
(Virtuos)
Game Design
- Chinese
GDC China 2012
Improve Your Games' Quality by Managing your Designers
by Florian Dhesse
(Virtuos)
Game Design
GDC China 2012
Journey to the East: 5 Keys to Successful Global Development
by Michael Li
(Kabam China)
Business & Marketing
GDC China 2012
Journey to the East: 5 Keys to Successful Global Development
by Michael Li
(Kabam China)
Business & Marketing
- Chinese
GDC China 2012
Korean mobile market and penetration strategy for Chinese developers
by Eliot Shin
(Neowiz China)
Smartphone and Tablet Games Track
GDC China 2012
Korean mobile market and penetration strategy for Chinese developers
by Eliot Shin
(Neowiz China)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Learning from the Production and Development of TiaoJiaoSanguo
by Rock Tang
(TipCat Interactive Inc.)
Programming
- Chinese
GDC China 2012
Learning from the Production and Development of TiaoJiaoSanguo
by Rock Tang
(TipCat Interactive Inc.)
Programming
GDC China 2012
Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
by Carla Fisher
(No Crusts Interactive)
Game Design
GDC China 2012
Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
by Carla Fisher
(No Crusts Interactive)
Game Design
- Chinese
GDC China 2012
Making Games for Gamers in HTML5
by Henric Suuronen
(NonStop Games)
Game Design
GDC China 2012
Making Games for Gamers in HTML5
by Henric Suuronen
(NonStop Games)
Game Design
- Chinese
GDC China 2012
Mobile Monetization Optimization: Successful Strategies for Freemium App...
by Richard O'Connell
(Papaya Mobile Inc)
Smartphone and Tablet Games Track
GDC China 2012
Mobile Monetization Optimization: Successful Strategies for Freemium App...
by Richard O'Connell
(Papaya Mobile Inc)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Mobile Social - The Future is Quality
by Struan Robertson
(Natural Motion Games)
Smartphone and Tablet Games Track