GDC China 2012
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
GDC China 2012
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
GDC China 2012
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
GDC China 2012
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
GDC China 2012
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
GDC China 2012
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
GDC China 2012
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
GDC China 2012
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
GDC China 2012
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
- Chinese
GDC China 2012
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
GDC China 2012
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
GDC China 2012
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
- Chinese
GDC China 2012
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
GDC China 2012
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
- Chinese
GDC China 2012
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
- Chinese
GDC China 2012
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
- Chinese
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
- Chinese
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
- Chinese
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
- Chinese
GDC China 2012
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
GDC China 2012
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
GDC China 2012
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
- Chinese
GDC China 2012
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
- Chinese
GDC China 2012
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
GDC China 2012
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
GDC China 2012
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
- Chinese
GDC China 2012
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
- Chinese
GDC China 2012
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
GDC China 2012
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
- Chinese
GDC China 2012
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
GDC China 2012
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
GDC China 2012
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
- Chinese
GDC China 2012
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
GDC China 2012
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
- Chinese
GDC China 2012
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
- Chinese
GDC China 2012
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
- Chinese
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
- Chinese
GDC China 2012
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
GDC China 2012
From Japan to the World - the Status and Future of Mobile Social Card Games
by Xiaolei Zhang
(D2C Inc.)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
From Japan to the World - the Status and Future of Mobile Social Card Games
by Xiaolei Zhang
(D2C Inc.)
Smartphone and Tablet Games Track
GDC China 2012
From Japan to the World - the Status and Future of Mobile Social Card Games
by Xiaolei Zhang
(D2C Inc.)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
GDC China 2012
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
- Chinese
GDC China 2012
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
- Chinese
GDC China 2012
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
GDC China 2012
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
GDC China 2012
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
GDC China 2012
HOW GAMES THINK
by Raph Koster
(Playdom)
Game Design
- Chinese
GDC China 2012
HOW GAMES THINK
by Raph Koster
(Playdom)
Game Design
GDC China 2012
HOW GAMES THINK
by Raph Koster
(Playdom)
Game Design
GDC China 2012
HOW GAMES THINK
by Raph Koster
(Playdom)
Game Design
- Chinese
GDC China 2012
Improve Your Games' Quality by Managing your Designers
by Florian Dhesse
(Virtuos)
Game Design
GDC China 2012
Improve Your Games' Quality by Managing your Designers
by Florian Dhesse
(Virtuos)
Game Design
- Chinese
GDC China 2012
Improve Your Games' Quality by Managing your Designers
by Florian Dhesse
(Virtuos)
Game Design
- Chinese
GDC China 2012
Improve Your Games' Quality by Managing your Designers
by Florian Dhesse
(Virtuos)
Game Design
GDC China 2012
Journey to the East: 5 Keys to Successful Global Development
by Michael Li
(Kabam China)
Business & Marketing
GDC China 2012
Journey to the East: 5 Keys to Successful Global Development
by Michael Li
(Kabam China)
Business & Marketing
- Chinese
GDC China 2012
Journey to the East: 5 Keys to Successful Global Development
by Michael Li
(Kabam China)
Business & Marketing
- Chinese
GDC China 2012
Journey to the East: 5 Keys to Successful Global Development
by Michael Li
(Kabam China)
Business & Marketing
GDC China 2012
Korean mobile market and penetration strategy for Chinese developers
by Eliot Shin
(Neowiz China)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Korean mobile market and penetration strategy for Chinese developers
by Eliot Shin
(Neowiz China)
Smartphone and Tablet Games Track
GDC China 2012
Korean mobile market and penetration strategy for Chinese developers
by Eliot Shin
(Neowiz China)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Korean mobile market and penetration strategy for Chinese developers
by Eliot Shin
(Neowiz China)
Smartphone and Tablet Games Track
GDC China 2012
Learning from the Production and Development of TiaoJiaoSanguo
by Rock Tang
(TipCat Interactive Inc.)
Programming
- Chinese
GDC China 2012
Learning from the Production and Development of TiaoJiaoSanguo
by Rock Tang
(TipCat Interactive Inc.)
Programming
GDC China 2012
Learning from the Production and Development of TiaoJiaoSanguo
by Rock Tang
(TipCat Interactive Inc.)
Programming
GDC China 2012
Learning from the Production and Development of TiaoJiaoSanguo
by Rock Tang
(TipCat Interactive Inc.)
Programming
- Chinese
GDC China 2012
Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
by Carla Fisher
(No Crusts Interactive)
Game Design
- Chinese
GDC China 2012
Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
by Carla Fisher
(No Crusts Interactive)
Game Design
GDC China 2012
Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
by Carla Fisher
(No Crusts Interactive)
Game Design
GDC China 2012
Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets ...
by Carla Fisher
(No Crusts Interactive)
Game Design
- Chinese
GDC China 2012
Making Games for Gamers in HTML5
by Henric Suuronen
(NonStop Games)
Game Design
- Chinese
GDC China 2012
Making Games for Gamers in HTML5
by Henric Suuronen
(NonStop Games)
Game Design
GDC China 2012
Making Games for Gamers in HTML5
by Henric Suuronen
(NonStop Games)
Game Design
GDC China 2012
Making Games for Gamers in HTML5
by Henric Suuronen
(NonStop Games)
Game Design
- Chinese
GDC China 2012
Mobile Monetization Optimization: Successful Strategies for Freemium App...
by Richard O'Connell
(Papaya Mobile Inc)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Mobile Monetization Optimization: Successful Strategies for Freemium App...
by Richard O'Connell
(Papaya Mobile Inc)
Smartphone and Tablet Games Track
GDC China 2012
Mobile Monetization Optimization: Successful Strategies for Freemium App...
by Richard O'Connell
(Papaya Mobile Inc)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Mobile Monetization Optimization: Successful Strategies for Freemium App...
by Richard O'Connell
(Papaya Mobile Inc)
Smartphone and Tablet Games Track
GDC China 2012
Mobile Social - The Future is Quality
by Struan Robertson
(Natural Motion Games)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Mobile Social - The Future is Quality
by Struan Robertson
(Natural Motion Games)
Smartphone and Tablet Games Track
GDC China 2012
My Game's A Hit...Now What Do I Do?
by Becky Ann Hughes
(PlayFirst)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
My Game's A Hit...Now What Do I Do?
by Becky Ann Hughes
(PlayFirst)
Smartphone and Tablet Games Track
GDC China 2012
My Game's A Hit...Now What Do I Do?
by Becky Ann Hughes
(PlayFirst)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
My Game's A Hit...Now What Do I Do?
by Becky Ann Hughes
(PlayFirst)
Smartphone and Tablet Games Track
GDC China 2012
Playtesting and Metrics: Getting the Most Out of Your Usability Testing
by Jordan Lynn
(Volition)
Production
GDC China 2012
Playtesting and Metrics: Getting the Most Out of Your Usability Testing
by Jordan Lynn
(Volition)
Production
- Chinese
GDC China 2012
Playtesting and Metrics: Getting the Most Out of Your Usability Testing
by Jordan Lynn
(Volition)
Production
- Chinese
GDC China 2012
Playtesting and Metrics: Getting the Most Out of Your Usability Testing
by Jordan Lynn
(Volition)
Production
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps
by Paul O'Connor
(Appy Entertainment)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Publishing tips for iOS and Android
by Eric Tan
(Gameloft)
Business & Marketing
- Chinese
GDC China 2012
Publishing tips for iOS and Android
by Eric Tan
(Gameloft)
Business & Marketing
GDC China 2012
Publishing tips for iOS and Android
by Eric Tan
(Gameloft)
Business & Marketing
- Chinese
GDC China 2012
Publishing tips for iOS and Android
by Eric Tan
(Gameloft)
Business & Marketing
GDC China 2012
Rapid, Iterative Prototyping Best Practices
by Eitan Glinert
(Fire Hose Games)
Production
GDC China 2012
Rapid, Iterative Prototyping Best Practices
by Eitan Glinert
(Fire Hose Games)
Production
- Chinese
GDC China 2012
Rapid, Iterative Prototyping Best Practices
by Eitan Glinert
(Fire Hose Games)
Production
- Chinese
GDC China 2012
Rapid, Iterative Prototyping Best Practices
by Eitan Glinert
(Fire Hose Games)
Production
GDC China 2012
Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
by Adisak Pochanayon
(Netherrealm Studios)
Programming
GDC China 2012
Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
by Adisak Pochanayon
(Netherrealm Studios)
Programming
- Chinese
GDC China 2012
Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
by Adisak Pochanayon
(Netherrealm Studios)
Programming
- Chinese
GDC China 2012
Runtime CPU Performance Spike Detection Using Manual and Automated Compi...
by Adisak Pochanayon
(Netherrealm Studios)
Programming
GDC China 2012
Self-Publishing or Find a Publisher
by Wesley Bao
(Coconut Island Studio)
Independent Games Summit
- Chinese
GDC China 2012
Self-Publishing or Find a Publisher
by Wesley Bao
(Coconut Island Studio)
Independent Games Summit
GDC China 2012
Self-Publishing or Find a Publisher
by Wesley Bao
(Coconut Island Studio)
Independent Games Summit
- Chinese
GDC China 2012
Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
by Tim Ambrogi
(Final Form Games)
Production
GDC China 2012
Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
by Tim Ambrogi
(Final Form Games)
Production
- Chinese
GDC China 2012
Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
by Tim Ambrogi
(Final Form Games)
Production
- Chinese
GDC China 2012
Small Steps in the Dark: Embracing the Continuous Prototyping Mindset
by Tim Ambrogi
(Final Form Games)
Production
GDC China 2012
Social gaming market in the Russian speaking Internet sector
by Ekaterina Korkina
(LLC EVA Studio)
Business & Marketing
GDC China 2012
Social gaming market in the Russian speaking Internet sector
by Ekaterina Korkina
(LLC EVA Studio)
Business & Marketing
- Chinese
GDC China 2012
Social gaming market in the Russian speaking Internet sector
by Ekaterina Korkina
(LLC EVA Studio)
Business & Marketing
- Chinese
GDC China 2012
Social gaming market in the Russian speaking Internet sector
by Ekaterina Korkina
(LLC EVA Studio)
Business & Marketing
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
- Chinese
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
- Chinese
GDC China 2012
The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to...
by Jason VandenBerghe
(Ubisoft)
Game Design
GDC China 2012
The Battle Royale of Mobile Social: friends or players?
by Jussi Laakkonen
(Applifier)
Smartphone and Tablet Games Track
GDC China 2012
The Battle Royale of Mobile Social: friends or players?
by Jussi Laakkonen
(Applifier)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
The Battle Royale of Mobile Social: friends or players?
by Jussi Laakkonen
(Applifier)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
The Battle Royale of Mobile Social: friends or players?
by Jussi Laakkonen
(Applifier)
Smartphone and Tablet Games Track
GDC China 2012
The Business of Art Direction: 7 Critical Precepts
by Rick Stringfellow
(Electronic Arts)
Game Design
GDC China 2012
The Business of Art Direction: 7 Critical Precepts
by Rick Stringfellow
(Electronic Arts)
Game Design
- Chinese
GDC China 2012
The Business of Art Direction: 7 Critical Precepts
by Rick Stringfellow
(Electronic Arts)
Game Design
- Chinese
GDC China 2012
The Business of Art Direction: 7 Critical Precepts
by Rick Stringfellow
(Electronic Arts)
Game Design
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
- Chinese
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
- Chinese
GDC China 2012
The Cultivation and Management of Game Artists
by Jairoo Woo
(Xpec Software)
Production
GDC China 2012
The Last 10: Going from Good to Awesome
by Benson Russell
(Naughty Dog)
Production
- Chinese
GDC China 2012
The Last 10: Going from Good to Awesome
by Benson Russell
(Naughty Dog)
Production
GDC China 2012
The Last 10: Going from Good to Awesome
by Benson Russell
(Naughty Dog)
Production
GDC China 2012
The Last 10: Going from Good to Awesome
by Benson Russell
(Naughty Dog)
Production
- Chinese
GDC China 2012
The Unlikely Story of Johann Sebastian Joust
by Douglas Wilson
(Die Gute Fabrik)
Independent Games Summit
- Chinese
GDC China 2012
The Unlikely Story of Johann Sebastian Joust
by Douglas Wilson
(Die Gute Fabrik)
Independent Games Summit
GDC China 2012
The Unlikely Story of Johann Sebastian Joust
by Douglas Wilson
(Die Gute Fabrik)
Independent Games Summit
GDC China 2012
The Unlikely Story of Johann Sebastian Joust
by Douglas Wilson
(Die Gute Fabrik)
Independent Games Summit
- Chinese
GDC China 2012
UberStrike: The Rise of Hardcore Social + Mobile Gaming
by Ludovic Bodin
(CMUNE)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
UberStrike: The Rise of Hardcore Social + Mobile Gaming
by Ludovic Bodin
(CMUNE)
Smartphone and Tablet Games Track
GDC China 2012
UberStrike: The Rise of Hardcore Social + Mobile Gaming
by Ludovic Bodin
(CMUNE)
Smartphone and Tablet Games Track
GDC China 2012
UberStrike: The Rise of Hardcore Social + Mobile Gaming
by Ludovic Bodin
(CMUNE)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Unveiling the secrets of mobile social game operation
by Dr. Shumian He
(GREE Beijing)
Business & Marketing
- Chinese
GDC China 2012
Unveiling the secrets of mobile social game operation
by Dr. Shumian He
(GREE Beijing)
Business & Marketing
GDC China 2012
Unveiling the secrets of mobile social game operation
by Dr. Shumian He
(GREE Beijing)
Business & Marketing
GDC China 2012
Unveiling the secrets of mobile social game operation
by Dr. Shumian He
(GREE Beijing)
Business & Marketing
- Chinese
GDC China 2012
User Acquisition: The Latest Trends, Tools and Best Practices
by Clay Kellog
(Chartboost)
Smartphone and Tablet Games Track
GDC China 2012
User Acquisition: The Latest Trends, Tools and Best Practices
by Clay Kellog
(Chartboost)
Smartphone and Tablet Games Track
GDC China 2012
User Acquisition: The Latest Trends, Tools and Best Practices
by Clay Kellog
(Chartboost)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
User Acquisition: The Latest Trends, Tools and Best Practices
by Clay Kellog
(Chartboost)
Smartphone and Tablet Games Track
- Chinese
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming
- Chinese
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming
- Chinese
GDC China 2012
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Bro...
by Daosheng Mu
(XPEC Entertainment Inc.)
Programming
GDC China 2012
Working in the European market
by Ian Baverstock
(Tenshi Ventures)
Business & Marketing
GDC China 2012
Working in the European market
by Ian Baverstock
(Tenshi Ventures)
Business & Marketing
- Chinese
GDC China 2012
Working in the European market
by Ian Baverstock
(Tenshi Ventures)
Business & Marketing
- Chinese
GDC China 2012
Working in the European market
by Ian Baverstock
(Tenshi Ventures)
Business & Marketing
GDC China 2012
Working the Crowd: Engaging Players through the User Interface
by Joe Kowalski
(Double Fine Productions)
Game Design
- Chinese
GDC China 2012
Working the Crowd: Engaging Players through the User Interface
by Joe Kowalski
(Double Fine Productions)
Game Design
GDC China 2012
Working the Crowd: Engaging Players through the User Interface
by Joe Kowalski
(Double Fine Productions)
Game Design
GDC China 2012
Working the Crowd: Engaging Players through the User Interface
by Joe Kowalski
(Double Fine Productions)
Game Design
- Chinese