GDC Europe 2009
Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
by Sebastien Motte
(Microsoft Game Studios)
Business & Management
GDC Europe 2009
CCP: Winning the War
by Hilmar Veigar Petursson
(CCP)
Business & Management
GDC Europe 2009
Choice: The Ultimate Game Mechanic
by Peter Molyneux
(Lionhead Studios)
Game Design
GDC Europe 2009
Designing for New Audiences
by Don Daglow
(Don Daglow Interactive Entertainment)
Game Design
GDC Europe 2009
From Max Payne to Alan Wake: Creating Intellectual Properties the Remedy...
by Matias Myllyrinne
(Remedy Entertainment)
Business & Management
GDC Europe 2009
The Future of Gaming Graphics
by Cevat Yerli
(Crytek)
Programming
GDC Europe 2009
Writing Interactive Narrative for a Mature Audience
by David Cage
(Quantic Dream)
Game Design