VRDC Fall 2017
'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
by Nicole Lazzaro
(XEODesign, Inc.)
Games & Entertainment
VRDC Fall 2017
'NBA VR': Putting Fans Courtside with NBA Legends
by Aruna Inversin
(Digital Domain)
Brand Experience
VRDC Fall 2017
'Obduction', from 2D to VR: A Postmortem and Lessons Learned
by Hannah Gamiel
(Cyan, Inc.)
Games & Entertainment
VRDC Fall 2017
A Game Designer's Overview of the Neuroscience of VR
by Noah Falstein
(The Inspiracy)
Innovation
VRDC Fall 2017
Building 'Reaping Rewards': An Interactive VR Story About Emotional Choices
by Tom Sanocki
(Limitless, Ltd.)
Games & Entertainment
VRDC Fall 2017
Creating "Heads-Up" Narratives in AR: Lessons Learned
by Rob Morgan
(Playlines)
Brand Experience
VRDC Fall 2017
Fostering Creative Play with 'Mindshow'
by Jim Toepel
(Mindshow)
Games & Entertainment
VRDC Fall 2017
Grounded Mixed Reality: Avoiding the Sticker Effect
by John Austin
(A Stranger Gravity)
Innovation
VRDC Fall 2017
How AR is Transforming the Building and Construction Industries
by Scott Montgomerie
(Scope AR)
Innovation
VRDC Fall 2017
Immersive Tech in Merck Labs
by Zach Pinner
(Merck)
Innovation
VRDC Fall 2017
Livestreaming VR Games: 'SUPERHOT VR' and 'Surgeon Simulator: Experience...
by Dan Rubenfield
(VREAL)
Games & Entertainment
VRDC Fall 2017
Looking Back at the VR Development of 'Arizona Sunshine' and 'Skyworld'
by Trevor Blom
(Vertigo Games)
Games & Entertainment
VRDC Fall 2017
OpenXR News: Converging on a Widely Accepted VR API Standard
by Yuval Boger
(Sensics)
Games & Entertainment
VRDC Fall 2017
Road to Art3mis: Women's First-Time Experiences in Social VR
by Suzanne Leibrick
(Intel)
Innovation
VRDC Fall 2017
The Science and Engineering of Redirected Walking
by Mahdi Azmandian
(Mixed Reality Lab, USC Institute for Creative Technologies)
Innovation
VRDC Fall 2017
Use Your Illusion: Creating Immersive Virtual Reality Worlds
by Adam Orth
(First Contact Entertainment)
Games & Entertainment
VRDC Fall 2017
UX in 'Google Earth VR'
by Adam Glazier
(Google)
Innovation
VRDC Fall 2017
Virtual Reality for Treatment of Phobias
by Jennifer Hazel
(CheckPoint Organisation)
Innovation
VRDC Fall 2017
VR Game Development: Dev Hacks and New Analytics from 'Raw Data'
by Alex Silkin
(Survios)
Games & Entertainment
VRDC Fall 2017
VRTK and How to Make Developing for VR Easier
by Harvey Ball
(VRTK)
Innovation
VRDC Fall 2017
Why Virtual Reality and Machine Learning Are Good for Science
by Aldis Sipolins
(IBM Research)
Innovation
VRDC Fall 2017
Worlds Unlocked: Designing for Accessibility in VR (Presented by Oculus)
by Matthew Dickman
(Oculus)
Partners