XRDC 2019
'Blood & Truth': Lessons Learned Making a VR Action Movie
by Stuart Whyte
(PlayStation London Studio)
Games
XRDC 2019
'War Remains': Using LBE to Transport Audiences to WWI
by Taylor Williams
(Flight School Studio)
Entertainment
XRDC 2019
AR Advertising and Commerce: What's Working?
by Mike Boland
(ARtillery Intelligence)
Brand Experience
XRDC 2019
Augmenting Journalism by Hijacking a Dancing Hot Dog
by Robert Hernandez
(USC Annenberg/JOVRNALISM)
Training
XRDC 2019
Branded Marker Based AR Experiences
by Peter Oberdorfer
(TACTIC)
Brand Experience
XRDC 2019
Bringing VR Experiences to Life with the Magic of Music
by Daniel Perry
(Owlchemy Labs)
Games
XRDC 2019
Building Virtual Reality for Public Safety
by Jack Lewis
(NIST)
Safety
XRDC 2019
Case Study: Ubisoft's Escape Rooms
by Cyril Voiron
(Ubisoft Blue Byte)
Entertainment
XRDC 2019
Designing and Operating a Free-Roam LBVR Experience: Lessons Learned
by Martin Tichota
(DIVR)
Entertainment
XRDC 2019
Designing Compelling AI Character Interactions in VR Using Body Language
by Vivian Tan
(Beast, Inc.)
Games
XRDC 2019
Developer Success Stories and the Latest Opportunities for Growth in Vir...
by Rikard Steiber
(HTC Vive)
Games
XRDC 2019
Integrating Home Shopping and AR for True Mass Market Impact: Houzz Case...
by Sally Huang
(Houzz)
Enterprise
XRDC 2019
Porting Your Title to Oculus Quest
by Alex Silkin
(Survios, Inc.)
Games
XRDC 2019
Show Them the ROI: How AR is Transforming Decades Old Business Processes...
by Scott Montgomerie
(Scope AR)
Enterprise
XRDC 2019
Taking Control in XR - The Invisible Interface (Presented by Finch Techn...
by Gary Yamamoto
(Finch Technologies)
Partners
XRDC 2019
The Creation of Childish Gambino's Pharos AR App
by Dan Miller
(Unity Technologies)
Brand Experience
XRDC 2019
The Future of Location-Based VR Has to Include Everyone
by Aaron Pulkka
(Two Bit Circus)
Entertainment
XRDC 2019
The Reality of AR and VR: What's Working (and What Isn't) in 2019
by Tim Merel
(Digi-Capital)
Enterprise
XRDC 2019
Voice Changes Everything: Bringing the Natural Language Processing Revol...
by Peter Akemann
(Skydance Interactive)
Games
XRDC 2019
VR Demos: Do's and Don'ts for Making a Great First Impression
by Melissa Swanepoel
(FarBridge, Inc.)
Entertainment
XRDC 2019
VR Demos: Do's and Don'ts for Making a Great First Impression
by Melissa Swanepoel
(FarBridge, Inc.)
Entertainment
XRDC 2019
Why Survios Builds New Tech for Every Title: 'Battlewake' Case Study
by Alex Silkin
(Survios, Inc.)
Games