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Session Name: Maya/Zbrush Next-GEN Game Creature
Speaker(s): Jin Pei
Company Name(s): Art Institute of Atlanta
Track / Format: Visual Arts
Overview: The unreal engine has become integral to many of today's games, and now the unreal3 engine has pushed the envelop even further. This lecture will cover the entire character creation pipeline to bring a customized and high-resolution creature into unreal engine. The lecture will also introduce Zbrush and normal map. While movie-level amounts of polygons are still unrealistic for an MMO, normal map that generated by Zbrush helped close the gap.

GDC China 2009

Jin Pei

Art Institute of Atlanta

free content

Visual Arts

Visual Arts