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Abusing Your Players Just For Fun
Jonatan Cactus Soderstrom is going to talk about designing games to punish and abuse the people who play them, and why anyone would want to do that. What's the benefit of generating visuals that are ugly, confusing or just plain hard to look at? How do you get away with making a game so difficult or illogical that it will frustrate and anger those who play it? A lot of developers are afraid of doing these things unintentionally, but with some clever designing these flaws can sometimes be turned into strengths.
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