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Session Name:

Scoring Hell: How We Created the Score for EA's Dante's Inferno from Inception to Final Implementation.

Overview:

This panel will present a step-by-step description of how we scored Dante's Inferno. Topics to include: how the composer was chosen, designing a style and approach to the score, score approvals and mockups, preparations for and recording the music with a live orchestra in London, and final mixes and approvals of all elements of the score.

In addition a special emphasis on implementation and how the implementation affected writing and recording the music.

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  • GDC 2010
  • Paul Gorman
  • ELECTRONIC ARTS
  • Garry Schyman
  • GSP
  • free content
  • Audio
  • Audio