You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Behavior Trees: Three Ways of Cultivating Strong AI

Overview:

Over the last few years, various forms of behavior trees (BTs) have become the standard in industry. Since flexibility and customization are arguably the main strengths of BTs, they can be implemented in many ways. This set of short presentations will show how other developers are using them in practice. The presenters will show what developers can do to make behavior trees more designer friendly and easier to interact with via script. The session also shows implementation techniques to help keep AI code decoupled from the game logic and improve performance.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2010
  • Alex Champandard
  • AiGameDev.com
  • Michael Dawe
  • Big Huge Games/38 Studios
  • David Hernandez Cerpa
  • LucasArts
  • free content
  • AI Summit
  • AI