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Lost Planet 2: Bridging the Gap Between Developer and Contractor
Audio director Tomoya Kishi and supervising sound designer Peter Zinda will discuss the sound design work flow on Lost Planet 2, which represented a major shift for the long time collaborators. The lecture will concentrate on how Capcom involved sound designers in the audio implementation process, as well as technology used to enable long distance collaboration. Topics covered will include Capcom's Frameworks 2.0 engine, in game mixing, dynamic range, video conferencing, and Source Connect. Advantages over the traditional models of outsourcing sound design will be explored.
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