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Design in the Trenches: The Changing Role of Games Designers
According to Eric Zimmerman, a games designer is a person who designs gameplay, conceiving and designing the rules and structures of a game. As team sizes commonly grow to 100+ people and design teams commonly grow to 15-20, is Zimmerman's description really indicative of the role non-lead designers perform on a day to day level? Design in the Trenches takes a realistic looks at the role of the non-lead designer in its modern, next-gen form and discussess three key changes that have emerged in the process.
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