Session Name: | Audio Boot Camp |
Speaker(s): | Dan Bardino, Simon Carlile, Charles Deenen, Chris Grigg, Alistair Hirst, Alastair Lindsay, Lennie Moore, Tomas Neumann, Brian Schmidt, Scott Selfon, Alex Wilmer, Mark Yeend, Kenny Young |
Company Name(s): | Sony Computer Entertainment Europe, Personal Audio Pty Ltd, Electronic Arts, Beatnik, Inc., Omni Audio, Sony Computer Entertainment Europe, 3l33t Music, Crytek, Brian Schmidt Studios, LLC, Microsoft, Crystal Dynamics, Microsoft, Media Molecule |
Track / Format: | Audio |
Overview: |
Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive and dynamic musical scores; ambiences, sound effects, and dialog that respond to player actions; immersive and accurate player-surrounding soundscapes; not to mention AI driven dynamic control of the overall mix. The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry, with an increasing focus on harnessing tools and technology to serve the artistic needs of the title. Schedule 10-10:15am Welcome by Dan Bardino & Scott Selfon 10:15-11:15am Introduction to Game Audio Speaker: Brian Schmidt 11:30am-12:30pm How Games Make Sound Speaker: Alistair Hirst 12:30-2pm LUNCH - Audio Surgeries/Speed Dating Speakers: All 2-3pm Interactive Music in Games Speakers: Alistair Lindsay, Lennie Moore & Chris Grigg 3-4pm The Physics of Game Sound Speakers: Simon Carlile & Kenny Young 4:15-5:15pm Telling the Story with Sound Speaker: Charles Deenen 5:15-6pm Getting Into Game Audio Speakers: Tomas Neumann, Alex Wilmer & Mark Yeend |