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Session Name:

C++ on Next-Gen Consoles: Effective Code for New Architectures

Overview:

At GDC 2005, Chris Hecker stated that average game code is going to run slower on next-generation consoles than on the current generation. In many ways, hes right. Programmers accustomed to having CPU silicon devoted to out-of-order execution units and instruction pipelining are in for a rude awaking. A few brave souls will turn to assembly language optimizations, but what about the rest of us who use C++ on a daily basis? This talk is for you. Find out how to write C++ code that runs like a dream on next-generation consoles.

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  • GDC 2006
  • Pete Isensee
  • Pete Isensee
  • Pete Isensee
  • Microsoft
  • Pete Isensee
  • free content
  • Audio
  • Audio