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Session Name:

How to Get the Perfect Music for Your Game

Overview:

This panel is an insider's guide for audio/artistic directors and producers. The session offers invaluable information and key lessons to help identify and hire the best composer for a game with the end goal of obtaining the perfect music.

Industry leaders share important information and offer guidance on how to hire the right composer for your game. Additionally, the panel discusses how to improve and achieve more effective communication, direction, and management of composers, which results in meeting and potentially exceeding your game music expectations.

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  • GDC 2006
  • Chuck Doud
  • SCEA
  • Tommy Tallarico
  • Tommy Tallarico Studios
  • Bob Rice
  • Four Bars Intertainment
  • Simon Pressey
  • BioWare Corp.
  • Tom Salta
  • Persist Music
  • Bob Rice
  • Chuck Doud
  • Simon Pressey
  • Tom Salta
  • Tommy Tallarico
  • Bob Rice
  • Chuck Doud
  • Simon Pressey
  • Tom Salta
  • Tommy Tallarico
  • Bob Rice
  • Chuck Doud
  • Simon Pressey
  • Tom Salta
  • Tommy Tallarico
  • free content
  • Audio
  • Audio
  • Game Design
  • Design
  • Game Design
  • Design
  • Game Design
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