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Session Name:

Workforce Diversity, Tacit Knowledge and Profitable Games

Overview:

Business gurus Jack Welch, Tom Peters and Marcus Buckingham think that teams that build things for people must reflect the customers they serve. They postulate that a lack of diversity in the workforce results in a smaller pool of ideas to draw on and decreases connection to the audience. And yet, the recently published IGDA report on workforce diversity in the games industry shows a startlingly white, young, male population. In this panel we examine how diversity impacts creativity and increases sales, as well as initiatives that broaden the workforce.

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  • GDC 2006
  • Hal Barwood
  • Finite Arts
  • Sheri Graner Ray
  • Schell Games
  • Jeb Havens
  • Google
  • Clarinda Merripen
  • Cryptic Studios
  • Joseph Saulter
  • Entertainment Arts Research
  • free content
  • IGDA
  • Other