Quality assurance isn't just for testers anymore; as the industry is expanding and the next generation of development begins, there is an ever-increasing need to avoid problems early, decrease iteration time, deliver better data about both the state of production and the mechanics of the game, and generally allow both testers and developers to spend more time focused on the quality of the end product. This roundtable will bring to light three areas into which teams can invest tools and automation efforts: prevention, detection, and analysis. Using this framework, teams should be able to identify and prioritize opportunities for future effort, assess techniques and tools used by other members of the industry, and hopefully arrive at a base set of common best practices for any game genre and team organization.