Session Name: | Tomb Raider Legend - Scoring a Next-Generation Soundtrack |
Speaker(s): | Troels Folmann |
Company Name(s): | Tonehammer |
Track / Format: | Audio |
Overview: |
TOMB RAIDER LEGEND (PS2/PSP/PCXbox/Xbox2) represents one of the most known brands in the game industry. The expectations for the next-generation TOMB RAIDER game are high and so are the expectations for the games soundtrack. The soundtrack for TOMB RAIDER LEGEND consists of over 180+ minutes of feature film music with all main characters having personal themes and signature instruments. All locations and destinations have highly recognizable ambient and musical settings and implementation of next-gen interactive (true adaptive) music is applied at a new and unprecedented level. This session describes the making of the TOMB RAIDER LEGEND soundtrack, including detailed description of next-gen (true adaptive) audio technologies and many examples of interactive scoring. The audience becomes familiarized with a term known as micro-scoring, which is a compositional methodology developed to cope with the complex demands of next-generation game music. |