| Session Name: | 3ds Max Data Exchange Interface (previously known as IGame) and COLLADA |
| Speaker(s): | Bernard Lefebvre |
| Company Name(s): | |
| Track / Format: | Game Design |
| Overview: | This session is a technical overview of 3DXI high level API V2.0 for 3ds Max 8. We will walk through the COLLADA exporter and learn the easier way to extract data from a 3ds Max scene. We will also outline the preprocessing done on API level, data conversion, and customization. |