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Creating a High-Performance Simulation: An Interactive Dynamic Natural World
The audience will be introduced to Galileo, a real-time simulator of flowing water, lava, erosion, sedimentation and vegetation and its use as the foundation for a fully dynamic world based game. Players are given the ability to manipulate the entire environment from rock to soil to water, plants and trees. To reach a very high level of performance, all of the above is natively implemented in SIMD 128 bits and fully multithreaded (entirely with SPU on PS3). This ground breaking technology, set to support project DUST, new original IP from UBISOFT Montpellier, will be presented by Ronan Bel (Expert Programmer) and Eric Chahi (Creative Director).
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