You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Bears and Snakes! The Wild Frontier of Social Game Design

Overview:

Zyngas Chief Game Designer looks at the launch of FRONTIERVILLE and its implications for the future of social games. We built FRONTIERVILLE to be a bold experiment in combining the social gaming wisdom Zynga has learned from games like FARMVILLE and MAFIA WARS with the techniques of traditional game design, and much of the challenge consisted of figuring out how to merge the two successfully. Well look at key features such as missions, doobers, and varmints and explore how they take traditional social game models and make them more entertaining. Well also look at the ways we took traditional social game interactions and made them more social. Finally well talk about why the social gaming industry is starting to look like such a good place for designers and content creators.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Online 2010
  • Brian Reynolds
  • Zynga
  • free content
  • Design
  • Design