Session Name: | Operators from Mars, Developers from Venus |
Speaker(s): | Joong-sun Chang |
Company Name(s): | Eyedentity |
Track / Format: | Online Games |
Overview: |
Developing a game requires at least 10 billion Korean Won, 3 years or so for development, and 40 to 50 peoples blood and sweat;
- Launching a game requires billions of Korean Won for promotion, around one years preparation and warming-up, 50 to 60 peoples blood and sweat; - But the success rate of a game is no more than 5%; - The failure mainly lies in the numerous conflicts between operators and developers. In this session, you will hear what the potential conflicts are and the practical solutions. |