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Beyond Fun: Perspectives on Video Games as Expressive Experiences
Video games may have started simply as games meant to be played on a computer. But as technology evolved, the potential to entertain, enlighten and enchant has increased exponentially. Now video games have become a medium, next to cinema, literature, music and painting. Today, a new breed of video game developers has emerged. Who are these people who claim that creating fun is not the primary goal of their work? And what do they focus on instead? Notable video game creators Heather Kelley, Dan Pinchbeck, Thomas Grip and Jeroen Stout will explain their vision for games that are not about fun.
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