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Session Name:

Handling Many Platforms with a Small Development Team

Overview:

Small teams often struggle getting a game done for multiple platforms and a tight schedule. Sproing has an impressive track record of shipping projects like these on time and with good quality. This would not be possible without an ever improving set of tools and processes. This session will show how Sproing organizes source code, assets and people as well as internally developed tools like Visual Studio Integration for all platforms, rules based asset conversion system, Editor and more....

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  • GDC Europe 2011
  • Dietmar Hauser
  • Sproing Interactive Media
  • free content
  • Production
  • Production