GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Killer Game Loops in Social Games
The game loop is at the heart of social games and of paramount importance in retaining users and developing successful games. Henric Suuronen (Head of Studio at wooga - #2 in DAU and MAU worldwide) provides insight on how to create engaging game loops in social games on Facebook. His session will include examples from titles he worked on before (e.g. Millionaire City for Digital Chocolate) and other popular social games on Facebook. He will also talk about an up-coming high-profile wooga game. The session will discuss how to build and iterate a killer game loop for a mass-market social game on Facebook. How do you make it easy to learn but still provide a challenging experience for more advanced users? What are common mistakes and how do you verify that the loop you created works?
Did you know free users get access to 30% of content from the last 2 years?