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Marvel Super Hero Squad Online Postmortem- An MMO For the Whole Family in Under Two Years
Marvel Super Hero Squad Online, The Amazing Society's AAA browser-based online game launched in April of 2011. Jason Robar, Studio Manager, and Jay Minn, Creative Director, the two co-founders of the development studio share their perspective 6 months after launch. Working with Marvel, using Unity3D as the client engine, running a large scale Agile project, capturing the fun in two weeks, launch challenges, and more will be presented. How do you make a game that works for kids and their parents? What key monetization decisions drove the game design and how is it working out 6 months later? The session will be highly interactive, full of humor, war stories and audience participation. Join them as they share their know-how and passion for creating online games for the whole family, not just the core.
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