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Maximizing Risk: The Building of Bastion
In 2009, Amir Rao and Gavin Simon quit their jobs at EA to found Supergiant Games in the living room of a house in San Jose, California. Twenty months later, with a team of seven, Supergiant Games released its debut action role-playing title, Bastion, to critical acclaim and commercial success. This session explores how Supergiant Games formed, grew and created an award-winning downloadable game without taking any funding. It discusses the prototyping process, the production methodology and the conclusions reached from taking the high-risk endeavor of starting your own studio with your own money. This session is intended for anyone who wants to start or alter their own studio to maximize their independence.
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