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Experiences and Thoughts on Establishing Economic System of Large-scale Online Games
A reasonable economic system is essential for keeping stable and continuous development for a relatively long time of an online game, which can be considered a virtual society. Where shall we start to build such an economic system? What are the concerns? What are the next changes after the transition of the charging system of the large-scale online games from time-based charging to "Free+IB" several years ago? The speaker will share the experiences on establishing economic system during the development and operation process of JX Online and JX World, and the thoughts on future development of the charging system in current large-scale online games.
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