Session Name: | How To Ship a Game With Voices In 10 Languages? ...On the Same Day? ...And Keep It Consistent? |
Speaker(s): | Alexandre Piche |
Company Name(s): | Ubisoft |
Track / Format: | Audio |
Overview: |
Managing audio voices in up to 10 languages during a game development process can easily become a nightmare for voice designers and localization team. It's even more difficult on an AAA game which contains more dialogs and barks needed to be recorded and translated. This can result in having around close to half a million versions of audio lines that you not only need to record but also to keep track of all the changes that happen frequently during the production. |