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Creative Panic: How Agility Turned Terror Into Triumph
The presentation opens with a behind-the-scenes look at how Double Fine uses the Amnesia Fortnight rapid prototyping process to create games. Tim will explain his inspiration and ideas behind the Amnesia Fortnight and how it is central to the way Double Fine generates new ideas and promotes other creative voices at the company. The project leads from three different shipped projects (Stacking, Once Upon a Monster, and Iron Brigade) will then dig into the process of going from those prototypes to full games, presenting specific case studies of production challenges that their projects faced and the solutions that were employed to overcome those issues. The presentation will close with an overview of lessons learned from Tim.
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