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Session Name:

Designing for Friendship: Shaping Player Relationships with Rules and Freedom

Overview:

Designing for Friendship explores how friendships are created, maintained and influenced by design at a time when multiplayer is an ever-increasing necessity. The talk draws from Chris Bell's most personal, heartfelt anecdotes gathered from a variety of life experiences: creating the international collaboration game "Way" (2011 IndieCade Developer's Choice Winner, 2012 IGF Nuovo Finalist), designing and playtesting "Journey" with thatgamecompany, playing games, participating in communal art, fateful stories traveling abroad, as well as calculable research from scholarship like Brene Brown's PhD studies of Vulnerability.

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  • GDC 2012
  • Chris Bell
  • thatgamecompany
  • free content
  • Independent Games Summit
  • Independent Games