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Water Technology of Uncharted
Uncharted is a series of games that have constantly improved its graphics rendering technology. As the quality of the graphics has improved with each game so has the water technology. In this talk we describe the features of the water system, including the rendering techniques such as mesh generation and the flow shader. For Uncharted 3 a new ocean system was created specifically for the cruise ship sequence. We use this as an example to describe the mesh LOD system and the wave generation methods.
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