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Session Name:

Fun for Everyone: Lessons in Accessible Design from OUAM

Overview:

Once Upon a Monster is an uplifitng experience for families with young children. It's a game all about joy. But to create a joyful game, we had to create an accessible game. How we did that, and the lessons we learned along the way, is the subject of this talk.

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  • GDC 2012
  • Nathan Martz
  • Double Fine Productions
  • free content
  • Game Design
  • Design