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Session Name:

Lehr und Kunst mit Perlenspiel

Overview:

How do you actually teach digital game design? What assignments are appropriate and effective? What tools should you employ, and what outcomes should you hope to achieve? Every instructor must face these difficult questions. But imagine having to answer them with an evil elegance worthy of the name "Professor Moriarty!"

In this lecture, the Professor will share his sinister method for hurling students into the crucible of game design. Inspired by Herman Hesse's novel The Glass Bead Game and informed by thirty years of industry experience, this simple and deliciously cruel scheme turns innocent undergrads into practicing designers, using industry-standard development systems and languages to make complete, polished games entirely from scratch. Five of them. In one seven-week term!

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  • GDC 2012
  • Brian Moriarty
  • Worcester Polytechnic Institute
  • free content
  • GDC Education Summit
  • Game Career / Education