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Enhancing Games with Clothing and Destruction (Presented by NVIDIA)
In this two-part presentation, we will first show you step by step how physically simulated clothing was added to Bruce Wayne in Batman: Arkham City - we will go through the DCC authoring pipeline, importing to UE3, running the asset in a game level and discuss how to avoid common problems when moving from static to dynamic clothing. Next we will demonstrate clothing using the lead character from Epic's Samaritan demo as a playable character in UE3. In the second part of the session we will be focusing on the APEX Destruction pipeline using PhysXLab and go through the authoring of recent destruction game examples as well as authoring the massive destruction in the UE3 Art Gallery Demo.
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