| Session Name: | Reaching Into the Toy-Chest: A Look into Skylanders: Spyro's Adventure's Design |
| Speaker(s): | Mike Stout |
| Company Name(s): | Activision Blizzard |
| Track / Format: | Game Design |
| Overview: |
Making games is hard. Making a game with more than 32 playable characters is very difficult. Now integrate a huge line of collectable toys and you get Activision's Skylanders: Spyro's Adventure. Activision designer Mike Stout talks about the highs and lows of making this very challenging game. |