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The Art of Non-Music: Crime Shooter Kane & Lynch 2: Dog Days and Its Industrial Terror Ambience
Experimental Sound Research in a AAA project: The action title "Kane & Lynch2: Dog Days" (IO Interactive/EIDOS) features an original score of psychological 21 ambient soundscapes instead of conventional ingame music. Over 300 minutes of abstract, disturbing and complex noise and ambient layers from various unusual sources create the desired "driving but opressive" atmosphere. "Normal" music only appears when anchored in the scene. "If we are successful, the audience will perceive this as a game without music, but with a strong sense of the mood in the environment". (Karsten Lund, Game Director)
1. The background - Industrial Music in the early 80s
2. The mission - "Youtube", "Reality 2.0" : crime shooter "Kane & Lynch 2" and its "Industrial Terror Ambience"
3. The art of noise - how to create a great variety of environmental non-music
4. The workflow - how to brief your external composer well
5. Ideal and reality - Resume
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