You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Realtime Cross-Platform Design Issues [SOGS Design]

Overview:

Unlike their PC and console predecessors, realtime interaction in social/online games and smartphone/tablet games is comparatively rare, due to both technical and design constraints. This is particularly ironic given that many social games are therefore not truly social, and the phones we carry around to connect to other people are mostly used to play single-player games. But realtime interaction is gradually coming to these platforms and can provide great new opportunities to connect players in real time across these platforms. This session will talk about design constraints and opportunities for applying realtime gaming across platforms.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2012
  • Noah Falstein
  • Suddenly Social
  • free content
  • Social and Online Games Summit
  • Other