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Bringing Large Scale Console Games to iOS Devices: A Technical Overview of The Bard's Tale Adaptation
This session is an in-depth look at the process of adapting a full scale PS2/XBOX/PC game (The Bard's Tale) to iOS. Square One Games' technical director, Stephane Jacoby will discuss a framework to allow a ported application to be decoupled from the Cocoa application loop, and allow it to run on the original event loop, unmodified. He will also discuss porting of key system components such as audio, rendering and input. Lastly, various iOS specific issues will be discussed: performance metrics and strategies, compression issues, methods for seamless online integration and maintaining iOS backwards compatibility, and various other considerations for such projects.
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