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Session Name:

Reaching Into the Toy-Chest: A Look into Skylanders: Spyro's Adventure's Design

Overview:

Making games is hard. Making a game with more than 32 playable characters is very difficult. Now integrate a huge line of collectable toys and you get Activision's Skylanders: Spyro's Adventure. Activision designer Mike Stout talks about the highs and lows of making this very challenging game.

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  • GDC 2012
  • Mike Stout
  • Activision Blizzard
  • free content
  • Game Design
  • Design