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Session Name:

Re-orienting Development and Accelerating Production to Create Infinity Blade and Infinity Blade II

Overview:

In 2010, Chair Entertainment created Infinity Blade, the first Unreal Engine 3 game for iOS - and they did in only 5 months. A year later, they raised the bar even higher with Infinity Blade II. Sr. producer Simon Hurley discusses how the team adapted to the change from AAA console development to AAA mobile games, including how they maintained their internal processes in a much shorter dev cycle, how they designed and built the game in a modular fashion, how they focused and accelerated production by embracing limitations and what they learned from the first game to build an even more successful sequel.

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  • GDC 2012
  • Simon Hurley
  • Epic Games, Inc.
  • free content
  • Production
  • Production