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Session Name:

Collision Detection in Pac-Man Ghost Zone: Collision Techniques in a 3D Environment for Man and Camera

Overview:

This session focuses on the use of mathematics and programming techniques for characters who need to bounce, jump, get smashed, and slide into various random surfaces. Other problems addressed include a mathematical and game design issue of a character who may be hidden from the camera by obstacles, or may shove the camera up against a wall. Intended for programmers working on 3D action titles.

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  • GDC 1998
  • Gilbert Colgate
  • free content
  • Programming
  • Programming